Hi,

> Hello Carsten,
> 
> Carsten Neumann wrote:
> > - copies of the depth and color buffer can be obtained with the
> > FBOViewport for example.
> 
> This sounds interesting. But what are the requirements with respect to
> the OpenGL driver and the graphic card?
> Say, can I use FBOViewport with an OpenGL 1.4 environment? Aside of

I'm afraid 1.4 didn't support that yet.... (?)

> that, is the FBOViewport supported by
> OpenSG 1.8 or ony by 2.0. Should I use 2.0 at all?

I'd recommend a 1.8 dailybuild for now. 2.0 is still under heavy
development.
 
> Probably, I have to ask more detail questions about the FBOViewport. But
> first I will dive into the docs + source
> to see how far I can go.

There's a quite nice test program in the OpenSG source tree,
it's called testFboVP.cpp, you can find it in the Source/System/Window
directory. If you also need depth buffer, check the mailing list
archive, I recently posted a version based on the testFboVP
sample. Here's the thread:

http://www.mail-archive.com/[email protected]/msg08239.html
 

Regards,

  Toni


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