Hi, > Hello Carsten, > > Carsten Neumann wrote: > > - copies of the depth and color buffer can be obtained with the > > FBOViewport for example. > > This sounds interesting. But what are the requirements with respect to > the OpenGL driver and the graphic card? > Say, can I use FBOViewport with an OpenGL 1.4 environment? Aside of
I'm afraid 1.4 didn't support that yet.... (?) > that, is the FBOViewport supported by > OpenSG 1.8 or ony by 2.0. Should I use 2.0 at all? I'd recommend a 1.8 dailybuild for now. 2.0 is still under heavy development. > Probably, I have to ask more detail questions about the FBOViewport. But > first I will dive into the docs + source > to see how far I can go. There's a quite nice test program in the OpenSG source tree, it's called testFboVP.cpp, you can find it in the Source/System/Window directory. If you also need depth buffer, check the mailing list archive, I recently posted a version based on the testFboVP sample. Here's the thread: http://www.mail-archive.com/[email protected]/msg08239.html Regards, Toni ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
