Hi All,
Antonio Bleile wrote:
> Hi,
>
>> Hello Carsten,
>>
>> Carsten Neumann wrote:
>>> - copies of the depth and color buffer can be obtained with the
>>> FBOViewport for example.
>> This sounds interesting. But what are the requirements with respect to
>> the OpenGL driver and the graphic card?
>> Say, can I use FBOViewport with an OpenGL 1.4 environment? Aside of
>
> I'm afraid 1.4 didn't support that yet.... (?)
Well, depends on the card. Thanks to extensions they might.
But in any case: you can still go oldschool and read the values back to main
memory and draw them to the screen instead of clear. You would have to write a
new background that can handle the depth buffer, or use a shader to draw both
of
them at the same time with a PolygonBackground. But if you're worried about 1.4
shaders are probably not an option. ;)
> I'd recommend a 1.8 dailybuild for now. 2.0 is still under heavy
> development.
Yes.
Hope it helps
Dirk
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