Hi,

why are CameraDecorators ignored by the FBOViewport?

I'd need high resolution screenshots using a fbo viewport,
but I can't seem to be able ti use the TileCameraDecorator.
Judging from the code, the render routine just sets the decoratee
as the rendering camera. Any reason for that?

Cheers,

  Toni

P.S.: usign OpenSG 1.8...

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