Yvonne Jung wrote: > Antonio Bleile schrieb: >>> I have no idea why one would want to ignore decorators, and I missed >>> that this "feature" was added when the FBOViewport was integrated into >>> the 1.8 source tree. (There was never any such code in my version which >>> I initially got from Yvonne). >>> >>> > Ignorance of Decorators is primarily used in order to ignore special > decorators for stereo views or the tiles for cluster rendering: If e.g. > you are rendering onto a tiled wall you usually don't want to have your > FBO-rendered texture tiled.
If I use my camera with the tiling decorator, I would expect to get that. Otherwise, I'd just set my non-decorated camera to the viewport. >> So can we merge it now? Can you send me your version so I can >> test it and send a patch? Or will you do that? ;) > If you need this as an additional feature it would be better to extend > the FBOViewport by means of another flag like 'bool ignoreDecorators' > (with default set to true). That works too. I don't know enough about cluster/wall usage to say which solution is better. /Marcus ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
