Hi,

I'm new to OpenSG and am looking for a way to test a system's ability to
dynamically load and unload a single object while running. Can somebody
recommend a good way to do this?

My natural inclination is to do this:

    osg::NodePtr testObject = loadModel("tree1.3ds", getRootNode());
    getRootNode()->subChild(testObject);

where getRootNode returns a pointer to the NodePtr "scene_root".

Thanks for any help!
-Austin
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