Hello Austin, hello Dirk,
Austin Baker wrote:
> Hey Dirk,
>
> I've modified the 01Hello tutorial program. The executable, VRML file, and
> .cpp file are all in the zip file here:
> http://www-personal.umich.edu/~austincb/3dLab/
>
> I used the keyboard input to load and unload the object on command, so hit
> "l" to load and "u" to unload.
> Using this executable, if I watch the memory usage and repeatedly hit l and
> u, it will rise with each load and not fall back to its original memory
> usage.
>
> I gave you a version compiled under Debug mode, but the Release compile
> still shows the same thing.
thanks for providing the test program. I can reproduce the behavior and
it seems to be the VRML Loader that leaks memory. One of the problems
could be fixed quite easily (although I had to switch from a hash_map to
std::map), but according to valgrind there are more places where the
loader leaks.
I'll keep this in mind, but at this point other things have priority for
me, unless you have a pressing need for a leak free VRML loader ?
Thanks,
Carsten
-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems? Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users