Hey Dirk,
I've modified the 01Hello tutorial program. The executable, VRML file, and
.cpp file are all in the zip file here:
http://www-personal.umich.edu/~austincb/3dLab/
I used the keyboard input to load and unload the object on command, so hit
"l" to load and "u" to unload.
Using this executable, if I watch the memory usage and repeatedly hit l and
u, it will rise with each load and not fall back to its original memory
usage.
I gave you a version compiled under Debug mode, but the Release compile
still shows the same thing.
-Austin
On 10/5/07, Dirk Reiners <[EMAIL PROTECTED]> wrote:
>
>
> Hi Austin,
>
> Austin Baker wrote:
> > We clear the changelist every frame, so it's not the problem.
> >
> > Roger on the FieldContainers issue, however the memory increase is
> > around 380 K per iteration of the loop -- I doubt adding an ID to the
> > vector would take up 380 K of space, right?
> >
> > I've been using a VRML .wrl file which contains the object -- do you
> > think perhaps the wrl loader could be the source of the problem?
>
> can't rule it out, but would be surprising. I've done a lot of leak
> checking and
> I'm sure I did some on the VRML loader.
>
> Can you give us a small test program that reproduces the effect and the
> model
> that you're testing with?
>
> Thanks
>
> Dirk
>
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