Okay, cool.
I'm doing this to monitor memory management.
The code I first wrote just sits inside of a loop. I load the model, let
it sit there for a second, then unload it. I repeat this infinitely. In
looking at the memory usage of the application, it slowly climbs after
every iteration of the loop. If I comment out the loading and unloading
commands, the memory usage is stable and does not rise.
Is subChild supposed to clean up entirely or do I have to do something
else to keep things stable?
-Austin
Dirk Reiners wrote:
> Hi Austin,
>
> Austin Baker wrote:
>
>> Hi,
>>
>> I'm new to OpenSG and am looking for a way to test a system's ability to
>> dynamically load and unload a single object while running. Can somebody
>> recommend a good way to do this?
>>
>> My natural inclination is to do this:
>>
>> osg::NodePtr testObject = loadModel("tree1.3ds", getRootNode());
>> getRootNode()->subChild(testObject);
>>
>> where getRootNode returns a pointer to the NodePtr "scene_root".
>>
>
> That should work just fine. :)
>
> Hope it helps
>
> Dirk
>
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