Hi Patrick,
Patrick Hartling wrote:
> Has there been any discussion for how global ambient light might be
> represented and/or used in OpenSG 2?
no discussion has happened. My idea was ot use the partial material
override by just adding a LightModelChunk that can be added to the tree
at a high level.
At this point I'm not sure what the status of the partial material
override is, though. Gerrit, can you comment on that?
Dirk
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