Hi,

On Wed, 2007-10-31 at 19:39 -0500, Dirk Reiners wrote:
>       Hi Patrick,
> 
> Patrick Hartling wrote:
> > Has there been any discussion for how global ambient light might be
> > represented and/or used in OpenSG 2?
> 
> no discussion has happened. My idea was ot use the partial material 
> override by just adding a LightModelChunk that can be added to the tree 
> at a high level.
> 
> At this point I'm not sure what the status of the partial material 
> override is, though. Gerrit, can you comment on that?

they are working smoothly, all the lights are overrides since the
beginning. There is a ChunkOverrideGroup which is similar to the
material group. For more complex examples you can look at the
CubemapGenerator.

kind regards,
  gerrit



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