Hi, On Wed, 2007-10-31 at 19:39 -0500, Dirk Reiners wrote: > Hi Patrick, > > Patrick Hartling wrote: > > Has there been any discussion for how global ambient light might be > > represented and/or used in OpenSG 2? > > no discussion has happened. My idea was ot use the partial material > override by just adding a LightModelChunk that can be added to the tree > at a high level. > > At this point I'm not sure what the status of the partial material > override is, though. Gerrit, can you comment on that?
they are working smoothly, all the lights are overrides since the beginning. There is a ChunkOverrideGroup which is similar to the material group. For more complex examples you can look at the CubemapGenerator. kind regards, gerrit ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
