Dirk Reiners wrote: > Hi Patrick, > > Patrick Hartling wrote: >> Has there been any discussion for how global ambient light might be >> represented and/or used in OpenSG 2? > > no discussion has happened. My idea was ot use the partial material > override by just adding a LightModelChunk that can be added to the tree > at a high level.
Last time I looked the LightModelChuck didn't support global ambient. Has this changed? -Allen > > At this point I'm not sure what the status of the partial material > override is, though. Gerrit, can you comment on that? > > Dirk > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
