Dirk Reiners wrote:
>       Hi Patrick,
> 
> Patrick Hartling wrote:
>> Has there been any discussion for how global ambient light might be
>> represented and/or used in OpenSG 2?
> 
> no discussion has happened. My idea was ot use the partial material 
> override by just adding a LightModelChunk that can be added to the tree 
> at a high level.

Last time I looked the LightModelChuck didn't support global ambient. 
Has this changed?

-Allen

> 
> At this point I'm not sure what the status of the partial material 
> override is, though. Gerrit, can you comment on that?
> 
>       Dirk
> 
> -------------------------------------------------------------------------
> This SF.net email is sponsored by: Splunk Inc.
> Still grepping through log files to find problems?  Stop.
> Now Search log events and configuration files using AJAX and a browser.
> Download your FREE copy of Splunk now >> http://get.splunk.com/
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users
> 


-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to