Hi Allen, hi Patrick,

Allen Bierbaum wrote:
> 
> Last time I looked the LightModelChuck didn't support global ambient. 
> Has this changed?

Nope. We don't have one in 2 yet. ;)

Patrick Hartling wrote:
 > OK, this makes sense. I am glad to know that partial material overrides are
 > now available. Should LightModelChunk only capture global ambient light? I
 > see where two-sided lighting is already handled by a different state chunk
 > type. The local/infinite viewpoint setting is not currently handled as far
 > as I can see, and I am not sure what to make of the control control setting
 > since it only shows up in OSG::RenderOptions. If it should only handle
 > global ambient light, perhaps it should be called GlobalAmbientChunk to be
 > in line with TwoSidedLightingChunk.

Two-sided lighting is something that IMHO makes more sense to control on an 
individual Material basis, global ambient is more likely to be done globally. 
The same is true for the local viewpoint, IMHO, so I would put the two 
together. 
Not sure what control control settings are. ;)

Yours

        Dirk

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