Allen Bierbaum wrote: [snip]
> Now this may be more of an OpenGL question then anything, but is it > possible to put a few frames delay between uploading the texture into > the texture object, and the first time the texture is used? Said > another way, is there a way for the system to upload the texture into > the graphics hardware in the background before the data is actually > needed for rendering? I know I've read stuff about asynchronous pixel data transfers, in exensions like vertex/pixel/texture buffer objects. I think one of the points of those extensions are to allow you to do background transfers of pixel data (together with fences/render queries) while the GPU is rendering something else. I haven't used them myself though, as there hasn't been any need.. yet. Cheers, /Marcus ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
