Hi,

On Mon, 2008-10-27 at 09:06 +0100, Marcus Lindblom wrote:
> Allen Bierbaum wrote:
> 
> [snip]
> 
> > Now this may be more of an OpenGL question then anything, but is it 
> > possible to put a few frames delay between uploading the texture into 
> > the texture object, and the first time the texture is used?  Said 
> > another way, is there a way for the system to upload the texture into 
> > the graphics hardware in the background before the data is actually 
> > needed for rendering?
> 
> I know I've read stuff about asynchronous pixel data transfers, in 
> exensions like vertex/pixel/texture buffer objects.
> 
> I think one of the points of those extensions are to allow you to do 
> background transfers of pixel data (together with fences/render queries) 
> while the GPU is rendering something else.
> 
> I haven't used them myself though, as there hasn't been any need.. yet.

aarrgg, I knew I missed something. The fence/query stuff. Thanks I will
have a look.

kind regards,
  gerrit



-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to