Hi Allen,
Allen Bierbaum wrote:
> On Mon, Nov 3, 2008 at 10:34 PM, Gerrit Voss <[EMAIL PROTECTED]>wrote:
> The second. My thought was don't render the geometry until we think the
> material is ready to go. For my case, I would be fine with just the time
> based method for now and then come back with the "real" method. I just
> don't know how to make the geometry delay rendering until later frames.
>
Taking the risk of looking dense: what about setting the travmask of the
node to ignore and waiting for the wait before turning it on? Just have
a sorted list of pending nodes and whenever their time is up turn them on.
Dirk
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users