On Mon, Nov 3, 2008 at 10:34 PM, Gerrit Voss <[EMAIL PROTECTED]>wrote:
>
> Hi,
>
> On Tue, 2008-11-04 at 12:25 +0800, Gerrit Voss wrote:
> > Hi,
> >
> > On Mon, 2008-11-03 at 22:11 -0600, Allen Bierbaum wrote:
> > > Does anyone know where an example of doing this in OpenGL is? I have
> > > done some google searches and not found anything that looks promising.
> >
> > which part ?. As far as I understood it and what I wanted to try first
> > was a combination of glQuery and glConditionalRender. I have a
> > rough idea how to integrate it, though I still have to figure
> > out how to support multiple queries (e.g. in case of multitextures).
>
> one quick question, are you looking for an LOD like behaviour, so render
> something else until the replacement is ready or just a simple start
> rendering this as soon as everything is ready ?
The second. My thought was don't render the geometry until we think the
material is ready to go. For my case, I would be fine with just the time
based method for now and then come back with the "real" method. I just
don't know how to make the geometry delay rendering until later frames.
-Allen
>
>
> kind regards,
> gerrit
>
>
>
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