Hello Rene,

Rene Weller wrote:
>> hm, I don't see where you add the FBOViewports to a window, did I
>> overlook that ?
> 
> Isn`t this done via vpleft->setParent(pwin)? I modified the example 
> 29FBOTexture, and within this example I can`t find an explicit assignement 
> like:
> 
> beginEditCP(pwin);
> pwin->addPort(vpright);
> pwin->addPort(vpleft);
> endEditCP(pwin);
> 
> However, even this does not solve the crash.

I'm sorry, must have missed that. Could you please try and run your 
program in a debugger and send the stack trace [1] of the point when it 
crashes, that would help focusing on the right place to find the problem.
BTW for me the program does not really crash, it switches my video mode 
(even after commenting the glutGameMode call), prints:
WARNING:  FBOViewport::render: no window!
WARNING:  FBOViewport::render: no window!

        Thanks,
                Carsten

[1] aka. backtrace or call stack depending on the tool you use

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