>> I'm sorry, must have missed that. Could you please try and run your
>> program in a debugger and send the stack trace [1] of the point when
>> it crashes, that would help focusing on the right place to find the
>> problem. BTW for me the program does not really crash, it switches
>> my video mode (even after commenting the glutGameMode call), prints:
>> WARNING:  FBOViewport::render: no window!
>> WARNING:  FBOViewport::render: no window!
>
> The call stack doesn`t seem to be very helpful because OpenSG does
> not load symbols. I use VS2005 with the precompiled 1.8 release of
> OpenSG

I switched to daily build and with this version I get no crash anymore but 
the warnings.
However, I do not understand it.

Best regards,
Rene



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