What is the plan for OpenGL 3.0 and OpenSG?

At one point I remember hearing someone suggest the bold idea of
making OpenSG 2.0 be OpenGL 3.0 only.  The idea being to remove a lot
of code from OpenSG and focus on the high performance code paths that
OpenGL 3.0 exposes.  Is there still anything thinking in this
direction?

-Allen

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