Allen Bierbaum wrote:
> [..]
>>>> The other thing high on my list was the forget data after downloading.
>>>> That requires some tweaking to work with the MT and Cluster syncs, but
>>>> I have a reasonable good idea what is needed.
>>> I'm surprised that this is critical, given today's memory sizes. I think
>>> a good gfxmem expulsion strategy is much more useful, and much less
>>> complicated to get working right.
>>
>> Well Allen mentioned it and I trusted him that it is a serious issue for
>> them so I started thinking what would be involved.
> 
> In our case, what is happening is that we have plenty of graphics
> memory (1.5 GB), but we start to run through our system memory like
> crazy when we keep all those textures in memory once they are uploaded
> to the graphics board.
> 
> We are running on XP32, so memory is precious.  We don't want to waste any.
> 
> I think the last time I looked we were consuming something like 400MB
> for OSG::Images that will never be used again once they are loaded
> into graphics memory.

This is something I think we're going to run into during the year as 
well. We might not be able to go 64-bit to solve it that way.

/Marcus


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