Hi Allen,

Gerrit Voss wrote:
> Hi,
>
> On Thu, 2009-01-29 at 13:35 -0600, Allen Bierbaum wrote:
>   
>> What is the plan for OpenGL 3.0 and OpenSG?
>>
>> At one point I remember hearing someone suggest the bold idea of
>> making OpenSG 2.0 be OpenGL 3.0 only.  The idea being to remove a lot
>> of code from OpenSG and focus on the high performance code paths that
>> OpenGL 3.0 exposes.  Is there still anything thinking in this
>> direction?
>>     
> 3.0 only might be a little to harsh for now as AFAIK it requires some
> quite recent hardware and drivers only just seem to appear. I haven't
> tried to enable it yet.
>   
My take: we talked about that before last SIGGRAPH, when everybody they 
would release 3.0 soon. Well, they did, but it wasn't anywhere near what 
everybody expected. There are pretty much no new features in what's now 
'3.0', especially none of the major changes in the object model and none 
of the old cruft has been removed. Therefore IMHO 3.0 hasn't happened yet.

Drivers are a separate issue. Yes, they're not ubiquitous, but I think 
that would change quickly if there was a point.
> And as I'm quite unhappy that I still did not resolve your old questions
> I would rather look into/finalize those first (with an eye on 3.0).
>   
Are you talking about the shader composition or the memory management?

The latter is high up on my list too, so let me know before you start 
doing something.

The former is more in your court. Can you give us an update on where 
you're at with it? We have some stuff in the works (skinned characters, 
seamless-patch terrain) that would benefit from it.

Yours

    Dirk


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