Hi

I am getting same problem in windows XP

  ----- Original Message ----- 
  From: Pablo Carneiro Elias 
  To: [email protected] 
  Sent: Tuesday, March 17, 2009 7:37 PM
  Subject: [Opensg-users] Problem showing time 
statitistic(OSG::RenderAction::statDrawTime) on Windows


  Hi all... I have a chunk of code used to display FPS statistics:

  sf->addElement( OSG::RenderAction::statDrawTime,         "FPS: %r" );

  It works fine under linux, but under window it gets crazy when big FPS values 
occurs.  If I navigate to some part of the scene with no object, the FPS time 
gets too high under due to frustum culling. Under linux the high FPS value is 
shown normaly, but under windows it seems to overflow and a strange value is 
shown, something like 
10000000000000000000000000000000000000000000000000000000000000000000 (a lot of 
0s).

  I've found out that the %r format is an OpenSG custom format to show time 
values, so it should work with statDrawTime.

  Any clue? 

  Thanks in advance.


  Pablo



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Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
easily build your RIAs with Flex Builder, the Eclipse(TM)based development
software that enables intelligent coding and step-through debugging.
Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
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