Hi
I am getting same problem in windows XP
----- Original Message -----
From: Pablo Carneiro Elias
To: [email protected]
Sent: Tuesday, March 17, 2009 7:37 PM
Subject: [Opensg-users] Problem showing time
statitistic(OSG::RenderAction::statDrawTime) on Windows
Hi all... I have a chunk of code used to display FPS statistics:
sf->addElement( OSG::RenderAction::statDrawTime, "FPS: %r" );
It works fine under linux, but under window it gets crazy when big FPS values
occurs. If I navigate to some part of the scene with no object, the FPS time
gets too high under due to frustum culling. Under linux the high FPS value is
shown normaly, but under windows it seems to overflow and a strange value is
shown, something like
10000000000000000000000000000000000000000000000000000000000000000000 (a lot of
0s).
I've found out that the %r format is an OpenSG custom format to show time
values, so it should work with statDrawTime.
Any clue?
Thanks in advance.
Pablo
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Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
easily build your RIAs with Flex Builder, the Eclipse(TM)based development
software that enables intelligent coding and step-through debugging.
Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
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