Hello Pablo,
Pablo Carneiro Elias wrote:
> Hi all... I have a chunk of code used to display FPS statistics:
>
> sf->addElement( OSG::RenderAction::statDrawTime, "FPS: %r" );
>
> It works fine under linux, but under window it gets crazy when big FPS
> values occurs. If I navigate to some part of the scene with no object,
> the FPS time gets too high under due to frustum culling. Under linux the
> high FPS value is shown normaly, but under windows it seems to overflow
> and a strange value is shown, something like
> 10000000000000000000000000000000000000000000000000000000000000000000 (a
> lot of 0s).
>
> I've found out that the %r format is an OpenSG custom format to show
> time values, so it should work with statDrawTime.
yes, it is meant to be used with time values.
> Any clue?
hm, the code behind it looks pretty straight forward, so this is a bit
puzzling. Is this with 2.0 ? What version of the boost libraries are you
using (I switched the statistics formatting to boost::format a while ago)?
Cheers,
Carsten
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