Hi Pablo,
Pablo Carneiro Elias wrote:
> Hi all... I have a chunk of code used to display FPS statistics:
>
> sf->addElement( OSG::RenderAction::statDrawTime, "FPS: %r" );
>
> It works fine under linux, but under window it gets crazy when big FPS
> values occurs. If I navigate to some part of the scene with no object, the
> FPS time gets too high under due to frustum culling. Under linux the high
> FPS value is shown normaly, but under windows it seems to overflow and a
> strange value is shown, something like
> 10000000000000000000000000000000000000000000000000000000000000000000 (a lot
> of 0s).
>
> I've found out that the %r format is an OpenSG custom format to show time
> values, so it should work with statDrawTime.
>
> Any clue?
Can you try using the regular %f format? The only thing I can think of
is that the time goes to 0, and then the division by time that %r does
goes to infinity.
If that's the case we need to look into the timer granularity, maybe we
need to switch to a different timer to avoid this problem.
Yours
Dirk
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