Hi,

is there a reason why some people see the postings of Marcus and Gerrit 
THREE times ?

Regards

Matthias

On Monday 04 May 2009 12:16, Marcus Lindblom wrote:
> Marcus Lindblom wrote:
> > Marcus Lindblom wrote:
> >> I'll check and see what happens in that case. We are
> >> destroying/recreating set of shaders here, so it's possible
> >> something goes wrong.
> >
> > There is one object that is null during validation after first
> > load, and only one shader that gives an error on reload. I suspect
> > the same object. :)
> >
> > I get this in the log on the first run:
> >
> > Window::validateGLObject: obj with id 1042 is NULL!
>
> [snip]
>
> > I'll try to figure out why we have a NULL object in the first run
> > at least.
>
> Doesn't seem to be the shader. I can't get OpenSG to print out all
> gl-ids, and I've added a simple log("shader %s id %s", name,
> chunk->getGLId()) but that didn't yield the above number. :-|
>
> /Marcus
>
>
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