Hello Marcus,
Carsten Neumann wrote:
> Marcus Lindblom wrote:
>> Carsten Neumann wrote:
>>> hm, looking at the code this warning is printed if an the GLObject with
>>> the given osgId does not exist. In other words someone is attempting to
>>> validate a GLObject that was destroyed - or are you using
>>> validateAllGLObjects() that could be the other source of the error I can
>>> think of.
>> Yep, I'm using that. Should I stop worrying if I get such warnings
>> during a call to that function?
>
> it is probably harmless in that case; validateAllGLObjects simply runs
> over all objects and calls validateGLObject for each, even the ones that
> are NULL hence the warning. We can add a test to the loop in
> validateAllGLObjects to avoid the warning, since from that function
> there is no way to tell if it is a problem or not (only the object that
> created or "owned" the GLObject can know if it should still exist).
validateAllGLObjects now (r1897) skips NULL objects, so you should not
see the warnings any more when using it.
Cheers,
Carsten
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