Carsten Neumann wrote:
>       Hello Marcus,
> 
> Marcus Lindblom wrote:
>> Marcus Lindblom wrote:
>>> Marcus Lindblom wrote:
>>>> Marcus Lindblom wrote:
>>>>
>>>> I get this in the log on the first run:
>>>>
>>>> Window::validateGLObject: obj with id 1042 is NULL!
>> I'm beginning to suspect that this warning is printed as soon as I have 
>> some deallocated gl-objects? It seems counterintuitive, as gl-objects 
>> ought to be unregistered when the object is deleted?
> 
> hm, looking at the code this warning is printed if an the GLObject with 
> the given osgId does not exist. In other words someone is attempting to 
> validate a GLObject that was destroyed - or are you using 
> validateAllGLObjects() that could be the other source of the error I can 
> think of.

Yep, I'm using that. Should I stop worrying if I get such warnings 
during a call to that function?

Cheers,
/Marcus


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