Hello Marcus,
Marcus Lindblom wrote:
> Marcus Lindblom wrote:
>> Marcus Lindblom wrote:
>>> Marcus Lindblom wrote:
>>>
>>> I get this in the log on the first run:
>>>
>>> Window::validateGLObject: obj with id 1042 is NULL!
>
> I'm beginning to suspect that this warning is printed as soon as I have
> some deallocated gl-objects? It seems counterintuitive, as gl-objects
> ought to be unregistered when the object is deleted?
hm, looking at the code this warning is printed if an the GLObject with
the given osgId does not exist. In other words someone is attempting to
validate a GLObject that was destroyed - or are you using
validateAllGLObjects() that could be the other source of the error I can
think of.
Can you perhaps attach a debugger and find out from where that call to
Window::validateGLObject comes from?
Cheers,
Carsten
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