Hello Marcus,

Marcus Lindblom wrote:
> Marcus Lindblom wrote:
>> Marcus Lindblom wrote:
>>> Marcus Lindblom wrote:
>>>
>>> I get this in the log on the first run:
>>>
>>> Window::validateGLObject: obj with id 1042 is NULL!
> 
> I'm beginning to suspect that this warning is printed as soon as I have 
> some deallocated gl-objects? It seems counterintuitive, as gl-objects 
> ought to be unregistered when the object is deleted?

hm, looking at the code this warning is printed if an the GLObject with 
the given osgId does not exist. In other words someone is attempting to 
validate a GLObject that was destroyed - or are you using 
validateAllGLObjects() that could be the other source of the error I can 
think of.
Can you perhaps attach a debugger and find out from where that call to 
Window::validateGLObject comes from?

        Cheers,
                Carsten

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