Hi.

I discovered this issue in OSG::SimpleSHLChunk.inl

template<class ValueT>
bool SimpleSHLChunk::getUniformVariable(const Char8 *name, ValueT &value)
{
    if(_sfVariables.getValue() == NULL)
    {
        return _sfVariables.getValue()->getUniformVariable(name, value);
    }

    return false;
}

I think getValue() != NULL would be a better choice.

The second thing is the fbotexture tutorial: I took it as a starting 
point for my own application and I was very confused by the fact, that 
my dynamic texture disappeared when moving the camera. It took me some 
time to notice, that the MipMap min filter was the cause. I think a simple

fboTex->setMinFilter(GL_LINEAR);

in the tutorial and a comment could help other people to avoid that.

Thanks,
Dominik

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