Hi Carsten,

Carsten Neumann wrote:
> 
>> The second thing is the fbotexture tutorial: I took it as a starting 
>> point for my own application and I was very confused by the fact, that 
>> my dynamic texture disappeared when moving the camera. It took me some 
>> time to notice, that the MipMap min filter was the cause. I think a simple
>>
>> fboTex->setMinFilter(GL_LINEAR);
>>
>> in the tutorial and a comment could help other people to avoid that.
> 
> hm, perhaps we should enable postprocessing on the fbo/texture 
> attachment to get the mip maps generated? 

Do you mean the OpenGL built-in mehtod or something more fancy? The former 
should be fine, IMHO.

> Not sure what the more 
> realistic use case would be.

It would be good to provide an example for both cases and add some 
documentation 
about the pitfall.

Yours

        Dirk

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