Hi Carsten,
Carsten Neumann wrote:
>
>> The second thing is the fbotexture tutorial: I took it as a starting
>> point for my own application and I was very confused by the fact, that
>> my dynamic texture disappeared when moving the camera. It took me some
>> time to notice, that the MipMap min filter was the cause. I think a simple
>>
>> fboTex->setMinFilter(GL_LINEAR);
>>
>> in the tutorial and a comment could help other people to avoid that.
>
> hm, perhaps we should enable postprocessing on the fbo/texture
> attachment to get the mip maps generated?
Do you mean the OpenGL built-in mehtod or something more fancy? The former
should be fine, IMHO.
> Not sure what the more
> realistic use case would be.
It would be good to provide an example for both cases and add some
documentation
about the pitfall.
Yours
Dirk
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