Hello Dominik,

Dominik Rau wrote:
> I think getValue() != NULL would be a better choice.

yes, thanks for reporting it.

> The second thing is the fbotexture tutorial: I took it as a starting 
> point for my own application and I was very confused by the fact, that 
> my dynamic texture disappeared when moving the camera. It took me some 
> time to notice, that the MipMap min filter was the cause. I think a simple
> 
> fboTex->setMinFilter(GL_LINEAR);
> 
> in the tutorial and a comment could help other people to avoid that.

hm, perhaps we should enable postprocessing on the fbo/texture 
attachment to get the mip maps generated? Not sure what the more 
realistic use case would be.

        Cheers, 
                Carsten

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