Hi Dirk,
Dirk Reiners wrote:
> Carsten Neumann wrote:
>> hm, perhaps we should enable postprocessing on the fbo/texture
>> attachment to get the mip maps generated?
>
> Do you mean the OpenGL built-in mehtod or something more fancy? The former
> should be fine, IMHO.
yes, just the built in stuff. It just has to be enabled on the
FrameBufferObject (similar to read back to main memory).
>> Not sure what the more
>> realistic use case would be.
>
> It would be good to provide an example for both cases and add some
> documentation
> about the pitfall.
ok, I'll enable the mip map generation and add a comment explaining the
alternatives, i.e. not using a mip map filter.
Cheers,
Carsten
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