Hello Patrick,

Patrick Hartling wrote:
> The build now gets quite a lot farther for me, but now I run into problems
> later on. Specifically, GL/glut.h is not being found when trying to compile
> Source\Contrib\ComplexSceneManager\Passive\OSGCSMPassiveWindow.cpp. It seems
> that cl.exe is being run with a temporary options file (using the @...
> command line argument), and I am not sure how to display the contents of
> that file to know exactly what /I options are being passed to the compiler.

for that you can try setting the cmake-variable CMAKE_VERBOSE_MAKEFILE=ON.

> I can only assume that the path that I specified to the GLUT headers is not
> being included in the command line options.

you can make the OpenSG build system a bit more verbose by setting the 
cmake-variable OSG_VERBOSE_BUILD_MESSAGES=ON

when running cmake you should see a line:
PASS : OSGSETUP in Build
followed by lines starting with -- Processing OSG{Base,System,...}.
After -- Procesing OSGContribCSM there should be a line like:
   --  include dir OSG_GLUT_INC_DIR = C:/path/to/glut/include
Does that show any path; is it the right one?

        Cheers,
                Carsten

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to