Hello,

I have the following scene graph:

        root
          |
MaterialGroup - SwitchMaterial - ChunkMaterial 1
          |                                   - ChunkMaterial 2
          |                                     
     SubTree

I would like to render the scene in such a way that the chunks defined
in ChunkMaterial 1 or 2 override the corresponding chunks in the
SubTree's materials.
I know about the ChunkOverrideGroup but if I understand correctly I
can't use it in combination with the SwitchMaterial.

So my question is it sensible to have a 'OverrideMaterialGroup' which
does basically the same as ChunkOverrideGroup but with the chunks
defined in ChunkMaterial 1 or 2? I.e. it should only override these
chunks which are defined by the active material.

Is this something that make sense? I could use it because it would
perfectly integrate into the scene graph structure I already have in
use.

Best,
Johannes



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