Hello, I have the following scene graph:
root | MaterialGroup - SwitchMaterial - ChunkMaterial 1 | - ChunkMaterial 2 | SubTree I would like to render the scene in such a way that the chunks defined in ChunkMaterial 1 or 2 override the corresponding chunks in the SubTree's materials. I know about the ChunkOverrideGroup but if I understand correctly I can't use it in combination with the SwitchMaterial. So my question is it sensible to have a 'OverrideMaterialGroup' which does basically the same as ChunkOverrideGroup but with the chunks defined in ChunkMaterial 1 or 2? I.e. it should only override these chunks which are defined by the active material. Is this something that make sense? I could use it because it would perfectly integrate into the scene graph structure I already have in use. Best, Johannes ____________ Virus checked by G DATA AntiVirusKit Version: AVF 19.717 from 07.02.2010 Virus news: www.antiviruslab.com ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users