Hello Gerrit,
any news for the following two questions...
"Johannes Brunen" <jbru...@datasolid.de> schrieb
im Newsbeitrag news:hl95bg$ql...@ger.gmane.org...
> Hello Gerrit,
>
> "Gerrit Voß" <vo...@vossg.org> schrieb im
> Newsbeitrag news:1266110177.2241.68.ca...@sheldon...
>>
>>
>> Two small other comments, you do not take the slots information into
>> account so if the chunks are not using the default slots you will
>> get the wrong result, e.g. if a texture chunk is setup for slot 4
>> without the preceding 3 in the material it will end up in slot 0 during
>> the override.
>>
> Yes, I overlooked this point. I have uploaded a new version (Base1.zip)
> to
>
> http://drop.io/OpenSG_RenderEngine .
>
> Is this one corretly implemented? I was a little unsure about the best
> access method to the chunk and slot fields.
>
>>
>> The on leave subChunk loop might be easier implemented by just calling
>> clearChunks(). It depends a little on if you want to allow the usage of
>> the inherited addChunk from the outside or if all chunks are expected
>> to come through the material.
>>
> Yes, but the 'clearChunks' function of the ChunkBlock class is protected
> and therefore not accessible from the MaterialChunkOverrideGroup. I would
> prefere if the outside could not directly add/remove chunks for overriding
> as this would (imho) bluring the responsibility of the
> MaterialChunkOverrideGroup class. Hence I have protectely overriden the
> corresponding interface for the chunk details (as protected inheritance
> does not work in this case).
>
> If this class is going to perform its duty, might it then be a valid
> contribution to the main
> OpenSG code pool? Any attitude?
>
I would like to see this class in OpenSG so that other OpenSG users might be
able to view my models.
Best,
Johannes
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