Hi, On Mon, 2010-02-08 at 11:09 +0100, Johannes Brunen wrote: > Hello, > > I have the following scene graph: > > root > | > MaterialGroup - SwitchMaterial - ChunkMaterial 1 > | - ChunkMaterial 2 > | > SubTree > > I would like to render the scene in such a way that the chunks defined > in ChunkMaterial 1 or 2 override the corresponding chunks in the > SubTree's materials. > I know about the ChunkOverrideGroup but if I understand correctly I > can't use it in combination with the SwitchMaterial. > > So my question is it sensible to have a 'OverrideMaterialGroup' which > does basically the same as ChunkOverrideGroup but with the chunks > defined in ChunkMaterial 1 or 2? I.e. it should only override these > chunks which are defined by the active material. > > Is this something that make sense? I could use it because it would > perfectly integrate into the scene graph structure I already have in > use.
I would more tend towards a SwitchOverride group node along the lines of the SwitchMaterial node group. I'll see if I can squeeze it in somewhere as I'm running late one quite some OpenSG stuff already. kind regard gerrit ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users