Hello Dirk, "Dirk Reiners" <dirk.rein...@gmail.com> schrieb im Newsbeitrag news:4b7c5d3f.5060...@gmail.com... > > Well, The chunk list in the SM is primarily to make it easy for people to > add > things to the SM, but internally (and that is true for all Materials), the > internal State is used to switch between OpenGL modes. The chunk list was > mainly > convenience to avoid having to a lot of different Material subclasses, but > it > was never the primary holder of information. > Ah, I understand... > > The main reason is that most materials were expected to create their > states > internally (by creating the appropriate chunks like shaders etc) to > abstract > higher-level shading methods. For those materials you don't want the user > to > mess with (or even care about) the actual chunks created. We don't have a > lot of > those yet, but conceptually IMHO it still makes sense. > Thanks for clarification.
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