Hi all,

I've recently implemented a cluster server example using only 1 node and the
client app.
Im using MultiDiaplayWindow to render to servers, and a local passive window
to render locally, in an idependent way.
The problem is that I need to keep a diferent sizes for cluster window and
local window, since they might be totally different.
If I use a single viewport at cluster (mono), everything works fine... but
if I use stereo, with two viewports and the PerspectiveCameraDecorators, I
get a aspect ratio problem at servers..
it seems that cluster window applies a different pixel size than it shows.
We calculate PerspectiveCameraDecorator planes using correct servers aspect
ratio (w/h) and if the window
had correct size everything should had worked... but the image got
stretched.. I've tried setting cluster window to 1920x 200, just to
extrapolate the problem, and the calculated plane got a thin
rectangle, as expected, but the image got even more stretched, which
suggests that there may be some issue with MultiDisplayWindow and
PerspectiveCameraDecorator... or am I missing something?

Thanks
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