Sorry, Its ProjectionCameraDecorator.. no perspective... ;)

thanks

On Tue, Mar 2, 2010 at 4:07 PM, Pablo Carneiro Elias
<pablo.c...@gmail.com>wrote:

> Hi all,
>
> I've recently implemented a cluster server example using only 1 node and
> the client app.
> Im using MultiDiaplayWindow to render to servers, and a local passive
> window to render locally, in an idependent way.
> The problem is that I need to keep a diferent sizes for cluster window and
> local window, since they might be totally different.
> If I use a single viewport at cluster (mono), everything works fine... but
> if I use stereo, with two viewports and the PerspectiveCameraDecorators, I
> get a aspect ratio problem at servers..
> it seems that cluster window applies a different pixel size than it shows.
> We calculate PerspectiveCameraDecorator planes using correct servers aspect
> ratio (w/h) and if the window
> had correct size everything should had worked... but the image got
> stretched.. I've tried setting cluster window to 1920x 200, just to
> extrapolate the problem, and the calculated plane got a thin
> rectangle, as expected, but the image got even more stretched, which
> suggests that there may be some issue with MultiDisplayWindow and
> PerspectiveCameraDecorator... or am I missing something?
>
> Thanks
>
>
------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to