Hi All,

Sorry, I've solved the problem using the decorator to render locally
either... The problem raised when I used no decorators to render locally and
ProjectionCameraDEcorator to render remote..

Thanks anyway!

Pablo

On Tue, Mar 2, 2010 at 4:47 PM, Pablo Carneiro Elias
<pablo.c...@gmail.com>wrote:

> Sorry, Its ProjectionCameraDecorator.. no perspective... ;)
>
>
> thanks
>
>
> On Tue, Mar 2, 2010 at 4:07 PM, Pablo Carneiro Elias <pablo.c...@gmail.com
> > wrote:
>
>> Hi all,
>>
>> I've recently implemented a cluster server example using only 1 node and
>> the client app.
>> Im using MultiDiaplayWindow to render to servers, and a local passive
>> window to render locally, in an idependent way.
>> The problem is that I need to keep a diferent sizes for cluster window and
>> local window, since they might be totally different.
>> If I use a single viewport at cluster (mono), everything works fine... but
>> if I use stereo, with two viewports and the PerspectiveCameraDecorators, I
>> get a aspect ratio problem at servers..
>> it seems that cluster window applies a different pixel size than it shows.
>> We calculate PerspectiveCameraDecorator planes using correct servers aspect
>> ratio (w/h) and if the window
>> had correct size everything should had worked... but the image got
>> stretched.. I've tried setting cluster window to 1920x 200, just to
>> extrapolate the problem, and the calculated plane got a thin
>> rectangle, as expected, but the image got even more stretched, which
>> suggests that there may be some issue with MultiDisplayWindow and
>> PerspectiveCameraDecorator... or am I missing something?
>>
>> Thanks
>>
>>
>
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