Hi all,
I'm currently using ProjectionCameraDecorator to implement a CAVE
enviroment. It works fine with a tracker system if we use only tracker
translation. But if we consider tracker rotation also, the world does not
moves, only the skybackground moves.
We've implemented our own skybackground in world space, so we use DrawEnv
getCameraViewing() to place it in world within our clear() method as
background.
Here's what happens: the world does not moves, only the sky. The stereo
parameters are correctly affected by rotation, as expected in
ProjectionCameraDecorator::getProjection(). Why the sky moves while world
keeps still? Any hints? (i.e user node affects final camera pose, so why
world is not rotating, but is translating?)
Thanks
Pabo
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