Hello Pablo,

Pablo Carneiro Elias wrote:
> I'm currently using ProjectionCameraDecorator to implement a CAVE 
> enviroment. It works fine with a tracker system if we use only tracker 
> translation. But if we consider tracker rotation also, the world does 
> not moves, only the skybackground moves.
> We've implemented our own skybackground in world space, so we use 
> DrawEnv getCameraViewing() to place it in world within our clear() 
> method as background.
> 
> Here's what happens: the world does not moves, only the sky. The stereo 
> parameters are correctly affected by rotation, as expected in 
> ProjectionCameraDecorator::getProjection(). Why the sky moves while 
> world keeps still? Any hints? (i.e user node affects final camera pose, 
> so why world is not rotating, but is translating?)

how do you set the rotation/translation data from the tracker? Is it 
possible that setting rotation overwrites the translation values somehow?

        Cheers,
                Carsten

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