Hi Pablo, On 03/23/2010 02:32 PM, Pablo Carneiro Elias wrote: > Hi all, > > > I'm currently using ProjectionCameraDecorator to implement a CAVE > enviroment. It works fine with a tracker system if we use only tracker > translation. But if we consider tracker rotation also, the world does not > moves, only the skybackground moves. > We've implemented our own skybackground in world space, so we use DrawEnv > getCameraViewing() to place it in world within our clear() method as > background. > > Here's what happens: the world does not moves, only the sky. The stereo > parameters are correctly affected by rotation, as expected in > ProjectionCameraDecorator::getProjection(). Why the sky moves while world > keeps still? Any hints? (i.e user node affects final camera pose, so why > world is not rotating, but is translating?)
hm, the SkyBackground is a complicated beast, as it needs to mess with the viewing transform to always be infinitely far away. I wouldn't be surprised if the interaction between PCD and SB has not been tested in all combinations. if you had a little time to write a simple test example for us to reproduce the problem that would be helpful. Yours Dirk ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users