Hi Pablo,

On 03/23/2010 02:32 PM, Pablo Carneiro Elias wrote:
> Hi all,
>
>
> I'm currently using ProjectionCameraDecorator to implement a CAVE
> enviroment. It works fine with a tracker system if we use only tracker
> translation. But if we consider tracker rotation also, the world does not
> moves, only the skybackground moves.
> We've implemented our own skybackground in world space, so we use DrawEnv
> getCameraViewing() to place it in world within our clear() method as
> background.
>
> Here's what happens: the world does not moves, only the sky. The stereo
> parameters are correctly affected by rotation, as expected in
> ProjectionCameraDecorator::getProjection(). Why the sky moves while world
> keeps still? Any hints? (i.e user node affects final camera pose, so why
> world is not rotating, but is translating?)

hm, the SkyBackground is a complicated beast, as it needs to mess with the 
viewing transform to always be infinitely far away. I wouldn't be surprised if 
the interaction between PCD and SB has not been tested in all combinations.

if you had a little time to write a simple test example for us to reproduce the 
problem that would be helpful.

Yours

        Dirk

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