On 2010-05-04 10:25, Haeyong Chung wrote: > hello there, > I am writing an OpenSG application for a tiled display wall. It > displays many texture-mapped objects in a scene and allows users to > freely manipulate objects, zoom and pan the scene. I need to draw a > mouse pointer. However, when users want to zoom the scene, this > cursor would be also zoomed along with other objects. > Is there any good way to draw a mouse curson in OpenSG, which is not > affected by any view changes? The size of the cursor should be always > the same size. I would appreciate any advices. > Thank you!
Add an extra viewport to the Window with an Orthographic Camera, a PassiveBackground and a small separate 2d scene graph with a transform core and your mouse pointer geometry. Cheers, /Marcus ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users