On 2010-05-04 10:25, Haeyong Chung wrote:
> hello there,
> I am writing an OpenSG application for a tiled display wall. It
> displays many texture-mapped objects in a scene and allows users to
> freely manipulate objects, zoom and pan the scene. I need to draw a
> mouse pointer. However, when users want to zoom the scene, this
> cursor would be also zoomed along with other objects.
> Is there any good way to draw a mouse curson in OpenSG, which is not
> affected by any view changes? The size of the cursor should be always
> the same size. I would appreciate any advices.
> Thank  you!

Add an extra viewport to the Window with an Orthographic Camera, a 
PassiveBackground and a small separate 2d scene graph with a transform 
core and your mouse pointer geometry.

Cheers,
/Marcus


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