No code sample on my part, maybe others have, but it's really not that 
difficult. :)

All OSG::Window:s have addPort(). Use that for your new viewport.
Simlarly, Viewports have setCamera() and setBackground().

Setting up the orth-cam is pretty basic too if you want a simple 0,0 - 
1,1 coordinate system.

/Marcus

On 2010-05-04 11:52, Haeyong Chung wrote:
> I am using MultiDisplayWindow+SSM. Is there any good example for
> adding an extra viewport to the Window with an Orthographic Camera? Or
> could you give any code snippet for this?
> I appreciate it very much!
>
>
> On Tue, May 4, 2010 at 4:31 AM, Marcus Lindblom
> <ma...@yar.nu
> <mailto:ma...@yar.nu>> wrote:
>
>     On 2010-05-04 10:25, Haeyong Chung wrote:
>      > hello there,
>      > I am writing an OpenSG application for a tiled display wall. It
>      > displays many texture-mapped objects in a scene and allows users to
>      > freely manipulate objects, zoom and pan the scene. I need to draw a
>      > mouse pointer. However, when users want to zoom the scene, this
>      > cursor would be also zoomed along with other objects.
>      > Is there any good way to draw a mouse curson in OpenSG, which is not
>      > affected by any view changes? The size of the cursor should be always
>      > the same size. I would appreciate any advices.
>      > Thank  you!
>
>     Add an extra viewport to the Window with an Orthographic Camera, a
>     PassiveBackground and a small separate 2d scene graph with a transform
>     core and your mouse pointer geometry.
>
>     Cheers,
>     /Marcus
>
>
>     
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