I am using MultiDisplayWindow+SSM. Is there any good example for adding an
extra viewport to the Window with an Orthographic Camera? Or could you give
any code snippet for this?

I appreciate it very much!




On Tue, May 4, 2010 at 4:31 AM, Marcus Lindblom <ma...@yar.nu> wrote:

>  On 2010-05-04 10:25, Haeyong Chung wrote:
> > hello there,
> > I am writing an OpenSG application for a tiled display wall. It
> > displays many texture-mapped objects in a scene and allows users to
> > freely manipulate objects, zoom and pan the scene. I need to draw a
> > mouse pointer. However, when users want to zoom the scene, this
> > cursor would be also zoomed along with other objects.
> > Is there any good way to draw a mouse curson in OpenSG, which is not
> > affected by any view changes? The size of the cursor should be always
> > the same size. I would appreciate any advices.
> > Thank  you!
>
> Add an extra viewport to the Window with an Orthographic Camera, a
> PassiveBackground and a small separate 2d scene graph with a transform
> core and your mouse pointer geometry.
>
> Cheers,
> /Marcus
>
>
>
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