Hello, I decided to use a TextureBuffer instead of a Renderbuffer for the depth/stencil-Buffer. This does not create the invalid_enumerant errors. I found that there are problems to reach the fbo renderbuffer data, of this packed depth/stencil buffer, so I switch to a TextureBuffer to bypass these errors.
But I still have the problem that the image is not valid after rendering. Thanks, Constantin ------------------------------------------------------------------------------ Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users