Hello,

I decided to use a TextureBuffer instead of a Renderbuffer for the
depth/stencil-Buffer.
This does not create the invalid_enumerant errors.
I found that there are problems to reach the fbo renderbuffer data, of
this packed depth/stencil buffer, so I switch to a TextureBuffer to
bypass these errors.

But I still have the problem that the image is not valid after rendering.

Thanks,
Constantin

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