Hi,

Am Mar 23, 2011 um 1:58 schrieb Josef Grunig <josef.gru...@gmail.com>:

> Dear OpenSG user,
> 
> I'm going further in my investigation in the version 2.0 of OpenSG and
> struggled into a strange behavior.
> 
> I'm compiling the "testSHLEarth.cpp" test, but when executing it I get
> only the background. Can't see at all the sphere (earth).
> All shaders compile fine, without warnings, and images are correctly
> loaded. GDebugger confirms this and catches no OpenGL errors.
> 
> Only console warnings I get are regarding NVidia extensions:

hmm, I'll have a look, they should not do any harm. And we should be able
to get rid of that chunk anyway as it is highly outdated.

> I have an
> ATI Mobility Radeon HD 4670:
> WARNING: Window::getFunctionByName: Couldn't get function 
> 'glCombinerParameterfv
> NV' for Window 0000000002FD7D80.
> WARNING: Window::getFunctionByName: Couldn't get function 
> 'glCombinerStageParame
> terfvNV' for Window 0000000002FD7D80.
> WARNING: Window::getFunctionByName: Couldn't get function 'glCombinerInputNV' 
> fo
> r Window 0000000002FD7D80.
> WARNING: Window::getFunctionByName: Couldn't get function 
> 'glCombinerOutputNV' f
> or Window 0000000002FD7D80.
> WARNING: Window::getFunctionByName: Couldn't get function 
> 'glFinalCombinerInputN
> V' for Window 0000000002FD7D80.
> WARNING: SimpleSHLChunk: link status: Fragment shader(s) linked, vertex 
> shader(s
> ) linked.
> blue loaded
> WARNING: SimpleSHLChunk: link status: Fragment shader(s) linked, vertex 
> shader(s
> ) linked.
> red loaded
> WARNING: SimpleSHLChunk: link status: Fragment shader(s) linked, vertex 
> shader(s
> ) linked.
> Press any key to continue . .
> 
> Removing the shader chunk the earth comes back.
> I have no clue of what is happening; also tested creating a very basic
> shader writing only glFragColor with a very simple material attached
> to a sphere. Again the geometry disappears and can only see the
> background.
> 
> My current OpenSG2 revision is 2511 (64bit), compiled on Windows7 64bit.

Can you try the testSHLXXXX_shaderprog examples just to be sure nothing crept
into the compat implementation. I had a attribute aliasing problem on OSX 
recently.
Oh and could you try the testSHLGeomteryShader example, that was the only one
working on OSX interestingly.

Let me get back to office and give the 64bit Win7 version a try.

kind regards
   gerrit
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