Hi Gerrit, > Can you try the testSHLXXXX_shaderprog examples just to be sure nothing crept > into the compat implementation. I had a attribute aliasing problem on OSX > recently.
testSHLXXXX_shaderprog is not working too, > Oh and could you try the testSHLGeomteryShader example, that was the only one > working on OSX interestingly. Uhm, I don't have the geometry_shader4 extension, so its crashing at first render. I noticed that the shader works by adding the material directly on a Polygon Foreground instead of the sphere. Quite strange... As I come from 1.8 I used automatically the SHLChunk. Is this Chunk to be considered deprecated? Which is it's substitute? Thank you. Josef ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users