Hi Gerrit,

> Can you try the testSHLXXXX_shaderprog examples just to be sure nothing crept
> into the compat implementation. I had a attribute aliasing problem on OSX 
> recently.

 testSHLXXXX_shaderprog is not working too,

> Oh and could you try the testSHLGeomteryShader example, that was the only one
> working on OSX interestingly.

Uhm, I don't have the geometry_shader4 extension, so its crashing at
first render.

I noticed that the shader works by adding the material directly on a
Polygon Foreground instead of the sphere.
Quite strange...

As I come from 1.8 I used automatically the SHLChunk. Is this Chunk to
be considered deprecated? Which is it's substitute?

Thank you.

Josef

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