On Thu, Mar 24, 2011 at 8:39 AM, Gerrit Voß <vo...@vossg.org> wrote: > > Hi, > > On Thu, 2011-03-24 at 08:22 +0100, Josef Grunig wrote: >> Hi Gerrit, >> >> > Can you try the testSHLXXXX_shaderprog examples just to be sure nothing >> > crept >> > into the compat implementation. I had a attribute aliasing problem on OSX >> > recently. >> >> testSHLXXXX_shaderprog is not working too, >> >> > Oh and could you try the testSHLGeomteryShader example, that was the only >> > one >> > working on OSX interestingly. >> >> Uhm, I don't have the geometry_shader4 extension, so its crashing at >> first render. >> >> I noticed that the shader works by adding the material directly on a >> Polygon Foreground instead of the sphere. >> Quite strange... > > not quite ;), the opposite is true, it seems the attribute aliasing goes > wrong and one can use the like of gl_Vertex in the shader only if one > does not use the Attrib calls to pass vertex arrays. I'll see if I can > find a quick solution as I won't have the full attrib mapping ready for > some time. Unfortunately I does not seem as easy as on the OSX side ;(.
I understand... I'll wait for good news then... Let me know if I can help you by testing the code, or somehow else... Bests, Josef ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users