On Thu, Mar 24, 2011 at 8:39 AM, Gerrit Voß <vo...@vossg.org> wrote:
>
> Hi,
>
> On Thu, 2011-03-24 at 08:22 +0100, Josef Grunig wrote:
>> Hi Gerrit,
>>
>> > Can you try the testSHLXXXX_shaderprog examples just to be sure nothing 
>> > crept
>> > into the compat implementation. I had a attribute aliasing problem on OSX 
>> > recently.
>>
>>  testSHLXXXX_shaderprog is not working too,
>>
>> > Oh and could you try the testSHLGeomteryShader example, that was the only 
>> > one
>> > working on OSX interestingly.
>>
>> Uhm, I don't have the geometry_shader4 extension, so its crashing at
>> first render.
>>
>> I noticed that the shader works by adding the material directly on a
>> Polygon Foreground instead of the sphere.
>> Quite strange...
>
> not quite ;), the opposite is true, it seems the attribute aliasing goes
> wrong and one can use the like of gl_Vertex in the shader only if one
> does not use the Attrib calls to pass vertex arrays. I'll see if I can
> find a quick solution as I won't have the full attrib mapping ready for
> some time. Unfortunately I does not seem as easy as on the OSX side ;(.


I understand... I'll wait for good news then...
Let me know if I can help you by testing the code, or somehow else...

Bests,

Josef

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